module Base
{
	item RPK	
	{				
		DisplayName                 	=	RPK Light Machine Gun,	
		Icon                        	=	RPK_Gun,	
		WeaponSprite                	=	RPK,	
		Type                        	=	Weapon,	
		SubCategory                 	=	Firearm,	
		Ranged                      	=	TRUE,	
		IsAimedFirearm              	=	TRUE,	
		WeaponReloadType            	=	boltaction,	
		FireMode                    	=	Auto,	
		FireModePossibilities       	=	Auto/Single,	
		AttachmentType              	=	Rifle,	
		UseEndurance                	=	FALSE,	
		TwoHandWeapon               	=	TRUE,	
		RequiresEquippedBothHands   	=	TRUE,	
				
		PiercingBullets             	=	TRUE,
		CriticalChance              	=	20,
		CritDmgMultiplier            	=	10,
		AimingPerkCritModifier      	=	10,
		HitChance                   	=	18,	
		ToHitModifier               	=	1.5,
		AimingPerkHitChanceModifier 	=	10,
		JamGunChance                	=	1,
		MinRange                    	=	0.61,
		MaxRange                    	=	15,
		AimingPerkRangeModifier     	=	3,
		MinDamage                   	=	1.2,
		MaxDamage                   	=	2,	
	
		MinAngle                     	=	0.950,
		AimingPerkMinAngleModifier  	=	0.005,
		ConditionMax                	=	30,	
		ConditionLowerChanceOneIn   	=	60,	
		MultipleHitConditionAffected	=	FALSE,	
		
		AimingTime                  	=	17,
		ReloadTime                  	=	35,	
		SwingTime                   	=	0.5,
		MinimumSwingTime            	=	0.5,
		SwingAmountBeforeImpact     	=	0,	
		RecoilDelay                 	=	1,
		Weight                      	=	4.8,
					
		AmmoType                    	=	Base.762Bullets,	
		AmmoBox                     	=	762Box,	
		MaxAmmo                     	=	40,	
		MagazineType                	=	Base.762Clip40,	
		ProjectileCount             	=	1,	
		MaxHitCount                 	=	1,	
		ShareDamage                 	=	FALSE,	
		SplatSize                   	=	3,	
		SplatNumber                 	=	3,	
		SplatBloodOnNoDeath         	=	TRUE,	
		PushBackMod                 	=	0.3,	
		KnockBackOnNoDeath          	=	TRUE,	
		KnockdownMod                	=	4,	
		DoorDamage                  	=	14,	
				
		RunAnim                     	=	Run_Weapon2,	
		IdleAnim                    	=	Idle_Weapon2,	
		SwingAnim                   	=	Rifle,	
		MetalValue                  	=	45,	
		SoundVolume                 	=	70,	
		SoundRadius                 	=	70,	
		SoundGain                   	=	1,	
		NPCSoundBoost               	=	1.5,	
		BringToBearSound		        =	M14BringToBear,
		SwingSound      		        =	AK47Shoot,
		HitSound            		    =	BulletHitBody,
		ClickSound         		        =	M14Jam,
		BreakSound       		        =	M14Break,
		EquipSound       		        =	M14Equip,
		UnequipSound     		        =	M14UnEquip,
		InsertAmmoSound  		        =	M14InsertAmmo,
		EjectAmmoSound  		        =	M14EjectAmmo,
		InsertAmmoStartSound		    =	M14InsertAmmoStart,
		InsertAmmoStopSound		        =	M14InsertAmmoStop,
		EjectAmmoStartSound		        =	M14EjectAmmoStart,
		EjectAmmoStopSound		        =	M14EjectAmmoStop,
		ShellFallSound    		        =	M14CartridgeFall,
		RackSound        		        =	M14Rack,
		Impact                 		    =	null,
		Tags                            =   Gun,

	
		ModelWeaponPart = x2Scope x2Scope scope scope,
		ModelWeaponPart = x4Scope x4Scope scope scope,
		ModelWeaponPart = x8Scope x8Scope scope scope,
		ModelWeaponPart = ZFK ZFK scope scope,
		ModelWeaponPart = 1P76 1P76 scope scope,
		ModelWeaponPart = RedDot RedDot reddot reddot,
		ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
		ModelWeaponPart = Laser Laser laser laser,
	
	}
	model RPK
	{
		mesh = weapons/firearm/RPK,
		texture = weapons/firearm/RPK_tex,

		attachment muzzle
		{
			offset = 0.0010 0.0090 0.5140,
			rotate = 0.0000 0.0000 180.0000,
		}

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment scope
		{
			offset = 0.0040 0.0690 0.0660,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment reddot
		{
			offset = -0.0035 0.0550 0.0660,
			rotate = 180.0000 180.0000 180.0000,
		}

		attachment laser
		{
			offset = 0.0040 0.2320 -0.0060,
			rotate = 180.0000 90.0000 180.0000,
		}
	}
	fixing Fix RPK Light Machine Gun			
	{			
		Require : RPK,		
		Fixer : RPK=1,
		Fixer : CleaningKit=1; Aiming=3,
		Fixer : FireKlean; Aiming=2,
	}
	item AMD65	
	{				
		DisplayName                 	=	AMD-65 Assault Rifle,	
		Icon                        	=	AMD65_Gun,	
		WeaponSprite                	=	AMD65,	
		Type                        	=	Weapon,	
		SubCategory                 	=	Firearm,	
		Ranged                      	=	TRUE,	
		IsAimedFirearm              	=	TRUE,	
		WeaponReloadType            	=	boltaction,	
		FireMode                    	=	Auto,	
		FireModePossibilities       	=	Auto/Single,	
		AttachmentType              	=	Rifle,	
		UseEndurance                	=	FALSE,	
		TwoHandWeapon               	=	TRUE,	
		RequiresEquippedBothHands   	=	TRUE,	
				
		PiercingBullets             	=	TRUE,
		CriticalChance              	=	37,
		CritDmgMultiplier            	=	10,
		AimingPerkCritModifier      	=	13,
		HitChance                   	=	22,	
		ToHitModifier               	=	1.5,
		AimingPerkHitChanceModifier 	=	11,
		JamGunChance                	=	1,
		MinRange                    	=	0.61,
		MaxRange                    	=	12,
		AimingPerkRangeModifier     	=	3,
		MinDamage                   	=	1.0,
		MaxDamage                   	=	1.7,	
	
		MinAngle                     	=	0.950,
		AimingPerkMinAngleModifier  	=	0.005,
		ConditionMax                	=	30,	
		ConditionLowerChanceOneIn   	=	60,	
		MultipleHitConditionAffected	=	FALSE,	
		
		AimingTime                  	=	17,
		ReloadTime                  	=	25,	
		SwingTime                   	=	0.5,
		MinimumSwingTime            	=	0.5,
		SwingAmountBeforeImpact     	=	0,	
		RecoilDelay                 	=	1,
		Weight                      	=	3.2,
					
		AmmoType                    	=	Base.762Bullets,	
		AmmoBox                     	=	762Box,	
		MaxAmmo                     	=	30,	
		MagazineType                	=	Base.762Clip,	
		ProjectileCount             	=	1,	
		MaxHitCount                 	=	1,	
		ShareDamage                 	=	FALSE,	
		SplatSize                   	=	3,	
		SplatNumber                 	=	3,	
		SplatBloodOnNoDeath         	=	TRUE,	
		PushBackMod                 	=	0.3,	
		KnockBackOnNoDeath          	=	TRUE,	
		KnockdownMod                	=	4,	
		DoorDamage                  	=	14,	
				
		RunAnim                     	=	Run_Weapon2,	
		IdleAnim                    	=	Idle_Weapon2,	
		SwingAnim                   	=	Rifle,	
		MetalValue                  	=	45,	
		SoundVolume                 	=	70,	
		SoundRadius                 	=	70,	
		SoundGain                   	=	1,	
		NPCSoundBoost               	=	1.5,	
		BringToBearSound		        =	M14BringToBear,
		SwingSound      		        =	AK47Shoot,
		HitSound            		    =	BulletHitBody,
		ClickSound         		        =	M14Jam,
		BreakSound       		        =	M14Break,
		EquipSound       		        =	M14Equip,
		UnequipSound     		        =	M14UnEquip,
		InsertAmmoSound  		        =	M14InsertAmmo,
		EjectAmmoSound  		        =	M14EjectAmmo,
		InsertAmmoStartSound		    =	M14InsertAmmoStart,
		InsertAmmoStopSound		        =	M14InsertAmmoStop,
		EjectAmmoStartSound		        =	M14EjectAmmoStart,
		EjectAmmoStopSound		        =	M14EjectAmmoStop,
		ShellFallSound    		        =	M14CartridgeFall,
		RackSound        		        =	M14Rack,
		Impact                 		    =	null,
		Tags                            =   Gun,
	
		ModelWeaponPart = x2Scope x2Scope scope scope,
		ModelWeaponPart = x4Scope x4Scope scope scope,
		ModelWeaponPart = x8Scope x8Scope scope scope,
		ModelWeaponPart = ZFK ZFK scope scope,
		ModelWeaponPart = 1P76 1P76 scope scope,
		ModelWeaponPart = RedDot RedDot reddot reddot,
		ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
		ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = PBS1suppressor PBS1suppressor muzzle muzzle,

	
	}
	model AMD65
	{
		mesh = weapons/firearm/AMD65,
		texture = weapons/firearm/AMD65_tex,

		attachment muzzle
		{
			offset = 0.0010 0.0150 0.4020,
			rotate = 0.0000 0.0000 180.0000,
		}

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment scope
		{
			offset = 0.0040 0.0690 0.0660,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment reddot
		{
			offset = -0.0035 0.0550 0.0660,
			rotate = 180.0000 180.0000 180.0000,
		}

		attachment laser
		{
			offset = 0.0040 0.2320 -0.0060,
			rotate = 180.0000 90.0000 180.0000,
		}
	}
	fixing Fix AMD-65 Assault Rifle			
	{			
		Require : AMD65,		
		Fixer : AMD65=1,
		Fixer : CleaningKit=1; Aiming=3,
		Fixer : FireKlean; Aiming=2,
	}
	item AMD65Folded
	{				
		DisplayName                 	=	AMD-65 Assault Rifle (Folded),	
		Icon                        	=	AMD65_Gun,	
		WeaponSprite                	=	AMD65Folded,	
		Type                        	=	Weapon,	
		SubCategory                 	=	Firearm,	
		Ranged                      	=	TRUE,	
		IsAimedFirearm              	=	TRUE,	
		WeaponReloadType            	=	boltaction,	
		FireMode                    	=	Auto,	
		FireModePossibilities       	=	Auto/Single,	
		AttachmentType              	=	Rifle,	
		UseEndurance                	=	FALSE,	
		TwoHandWeapon               	=	TRUE,	
		RequiresEquippedBothHands   	=	TRUE,	
				
		PiercingBullets             	=	TRUE,
		CriticalChance              	=	37,
		CritDmgMultiplier            	=	10,
		AimingPerkCritModifier      	=	4,
		HitChance                   	=	16,	
		ToHitModifier               	=	1.5,
		AimingPerkHitChanceModifier 	=	8,
		JamGunChance                	=	1,
		MinRange                    	=	0.3,
		MaxRange                    	=	9,
		AimingPerkRangeModifier     	=	2,
		MinDamage                   	=	1.0,
		MaxDamage                   	=	1.7,	
	
		MinAngle                     	=	0.950,
		AimingPerkMinAngleModifier  	=	0.005,
		ConditionMax                	=	30,	
		ConditionLowerChanceOneIn   	=	60,	
		MultipleHitConditionAffected	=	FALSE,	
		
		AimingTime                  	=	17,
		ReloadTime                  	=	25,	
		SwingTime                   	=	0.5,
		MinimumSwingTime            	=	0.5,
		SwingAmountBeforeImpact     	=	0,	
		RecoilDelay                 	=	1,
		Weight                      	=	2.1,
					
		AmmoType                    	=	Base.762Bullets,	
		AmmoBox                     	=	762Box,	
		MaxAmmo                     	=	30,	
		MagazineType                	=	Base.762Clip,	
		ProjectileCount             	=	1,	
		MaxHitCount                 	=	1,	
		ShareDamage                 	=	FALSE,	
		SplatSize                   	=	3,	
		SplatNumber                 	=	3,	
		SplatBloodOnNoDeath         	=	TRUE,	
		PushBackMod                 	=	0.3,	
		KnockBackOnNoDeath          	=	TRUE,	
		KnockdownMod                	=	4,	
		DoorDamage                  	=	14,	
				
		RunAnim                     	=	Run_Weapon2,	
		IdleAnim                    	=	Idle_Weapon2,	
		SwingAnim                   	=	Rifle,	
		MetalValue                  	=	45,	
		SoundVolume                 	=	70,	
		SoundRadius                 	=	70,	
		SoundGain                   	=	1,	
		NPCSoundBoost               	=	1.5,	
		BringToBearSound		        =	M14BringToBear,
		SwingSound      		        =	AK47Shoot,
		HitSound            		    =	BulletHitBody,
		ClickSound         		        =	M14Jam,
		BreakSound       		        =	M14Break,
		EquipSound       		        =	M14Equip,
		UnequipSound     		        =	M14UnEquip,
		InsertAmmoSound  		        =	M14InsertAmmo,
		EjectAmmoSound  		        =	M14EjectAmmo,
		InsertAmmoStartSound		    =	M14InsertAmmoStart,
		InsertAmmoStopSound		        =	M14InsertAmmoStop,
		EjectAmmoStartSound		        =	M14EjectAmmoStart,
		EjectAmmoStopSound		        =	M14EjectAmmoStop,
		ShellFallSound    		        =	M14CartridgeFall,
		RackSound        		        =	M14Rack,
		Impact                 		    =	null,
		Tags                            =   Gun,
	
		ModelWeaponPart = x2Scope x2Scope scope scope,
		ModelWeaponPart = x4Scope x4Scope scope scope,
		ModelWeaponPart = x8Scope x8Scope scope scope,
		ModelWeaponPart = ZFK ZFK scope scope,
		ModelWeaponPart = 1P76 1P76 scope scope,
		ModelWeaponPart = RedDot RedDot reddot reddot,
		ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
		ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = PBS1suppressor PBS1suppressor muzzle muzzle,
	
	}
	model AMD65Folded
	{
		mesh = weapons/firearm/AMD65_Folded,
		texture = weapons/firearm/AMD65_tex,

		attachment muzzle
		{
			offset = 0.0010 0.0150 0.4020,
			rotate = 0.0000 0.0000 180.0000,
		}

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment scope
		{
			offset = 0.0040 0.0690 0.0660,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment reddot
		{
			offset = -0.0035 0.0550 0.0660,
			rotate = 180.0000 180.0000 180.0000,
		}

		attachment laser
		{
			offset = 0.0040 0.2320 -0.0060,
			rotate = 180.0000 90.0000 180.0000,
		}
	}
	item AKM	
	{				
		DisplayName                 	=	AKM,	
		Icon                        	=	AKM_Gun,	
		WeaponSprite                	=	AKM,	
		Type                        	=	Weapon,	
		SubCategory                 	=	Firearm,	
		Ranged                      	=	TRUE,	
		IsAimedFirearm              	=	TRUE,	
		WeaponReloadType            	=	boltaction,	
		FireMode                    	=	Auto,	
		FireModePossibilities       	=	Auto/Single,	
		AttachmentType              	=	Rifle,	
		UseEndurance                	=	FALSE,	
		TwoHandWeapon               	=	TRUE,	
		RequiresEquippedBothHands   	=	TRUE,	
				
		PiercingBullets             	=	TRUE,
		CriticalChance              	=	21,
		CritDmgMultiplier            	=	10,
		AimingPerkCritModifier      	=	9,
		HitChance                   	=	33,	
		ToHitModifier               	=	1.5,
		AimingPerkHitChanceModifier 	=	12,
		JamGunChance                	=	1,
		MinRange                    	=	0.61,
		MaxRange                    	=	12,
		AimingPerkRangeModifier     	=	3,
		MinDamage                   	=	1.0,
		MaxDamage                   	=	1.7,		
	
		MinAngle                     	=	0.950,
		AimingPerkMinAngleModifier  	=	0.005,
		ConditionMax                	=	30,	
		ConditionLowerChanceOneIn   	=	60,	
		MultipleHitConditionAffected	=	FALSE,	
		
		AimingTime                  	=	17,
		ReloadTime                  	=	25,	
		SwingTime                   	=	0.5,
		MinimumSwingTime            	=	0.5,
		SwingAmountBeforeImpact     	=	0,	
		RecoilDelay                 	=	3,
		Weight                      	=	3.3,
					
		AmmoType                    	=	Base.762Bullets,	
		AmmoBox                     	=	762Box,	
		MaxAmmo                     	=	30,	
		MagazineType                	=	Base.762Clip,	
		ProjectileCount             	=	1,	
		MaxHitCount                 	=	1,	
		ShareDamage                 	=	FALSE,	
		SplatSize                   	=	3,	
		SplatNumber                 	=	3,	
		SplatBloodOnNoDeath         	=	TRUE,	
		PushBackMod                 	=	0.3,	
		KnockBackOnNoDeath          	=	TRUE,	
		KnockdownMod                	=	4,	
		DoorDamage                  	=	14,	
				
		RunAnim                     	=	Run_Weapon2,	
		IdleAnim                    	=	Idle_Weapon2,	
		SwingAnim                   	=	Rifle,	
		MetalValue                  	=	45,	
		SoundVolume                 	=	70,	
		SoundRadius                 	=	70,	
		SoundGain                   	=	1,	
		NPCSoundBoost               	=	1.5,	
		BringToBearSound		        =	M14BringToBear,
		SwingSound      		        =	AK47Shoot,
		HitSound            		    =	BulletHitBody,
		ClickSound         		        =	M14Jam,
		BreakSound       		        =	M14Break,
		EquipSound       		        =	M14Equip,
		UnequipSound     		        =	M14UnEquip,
		InsertAmmoSound  		        =	M14InsertAmmo,
		EjectAmmoSound  		        =	M14EjectAmmo,
		InsertAmmoStartSound		    =	M14InsertAmmoStart,
		InsertAmmoStopSound		        =	M14InsertAmmoStop,
		EjectAmmoStartSound		        =	M14EjectAmmoStart,
		EjectAmmoStopSound		        =	M14EjectAmmoStop,
		ShellFallSound    		        =	M14CartridgeFall,
		RackSound        		        =	M14Rack,
		Impact                 		    =	null,
		Tags                            =   Gun,
	
		ModelWeaponPart = x2Scope x2Scope scope scope,
		ModelWeaponPart = x4Scope x4Scope scope scope,
		ModelWeaponPart = x8Scope x8Scope scope scope,
		ModelWeaponPart = RedDot RedDot reddot reddot,
		ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
		ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = PBS1suppressor PBS1suppressor muzzle muzzle,
	
	}
	model AKM
	{
		mesh = weapons/firearm/AKM,
		texture = weapons/firearm/AKM_tex,

		attachment muzzle
		{
			offset = 0.0010 0.0100 0.4030,
			rotate = 0.0000 0.0000 180.0000,
		}

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment scope
		{
			offset = 0.0040 0.0690 0.0660,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment reddot
		{
			offset = -0.0035 0.0550 0.0660,
			rotate = 180.0000 180.0000 180.0000,
		}

		attachment laser
		{
			offset = 0.0040 0.2320 -0.0060,
			rotate = 180.0000 90.0000 180.0000,
		}
	}
	fixing Fix AKM			
	{			
		Require : AKM,		
		Fixer : AKM=1,
		Fixer : CleaningKit=1; Aiming=3,
		Fixer : FireKlean; Aiming=2,
	}

	item VZ58
	{				
		DisplayName                 	=	Sa vz. 58,	
		Icon                        	=	VZ58,	
		WeaponSprite                	=	VZ58,	
		Type                        	=	Weapon,	
		SubCategory                 	=	Firearm,	
		Ranged                      	=	TRUE,	
		IsAimedFirearm              	=	TRUE,	
		WeaponReloadType            	=	boltaction,	
		FireMode                    	=	Auto,	
		FireModePossibilities       	=	Auto/Single,	
		AttachmentType              	=	Rifle,	
		UseEndurance                	=	FALSE,	
		TwoHandWeapon               	=	TRUE,	
		RequiresEquippedBothHands   	=	TRUE,	
				
		PiercingBullets             	=	TRUE,
		CriticalChance              	=	30,
		CritDmgMultiplier            	=	10,
		AimingPerkCritModifier      	=	15,
		HitChance                   	=	40,	
		ToHitModifier               	=	1.5,
		AimingPerkHitChanceModifier 	=	10,
		JamGunChance                	=	2,
		MinRange                    	=	0.61,
		MaxRange                    	=	12,
		AimingPerkRangeModifier     	=	3,
		MinDamage                   	=	1.0,
		MaxDamage                   	=	1.7,		
	
		MinAngle                     	=	0.950,
		AimingPerkMinAngleModifier  	=	0.005,
		ConditionMax                	=	15,	
		ConditionLowerChanceOneIn   	=	60,	
		MultipleHitConditionAffected	=	FALSE,	
		
		AimingTime                  	=	15,
		ReloadTime                  	=	25,	
		SwingTime                   	=	0.5,
		MinimumSwingTime            	=	0.5,
		SwingAmountBeforeImpact     	=	0,	
		RecoilDelay                 	=	3,
		Weight                      	=	2.9,
					
		AmmoType                    	=	Base.762Bullets,	
		AmmoBox                     	=	762Box,	
		MaxAmmo                     	=	30,	
		MagazineType                	=	Base.762ClipVZ58,	
		ProjectileCount             	=	1,	
		MaxHitCount                 	=	1,	
		ShareDamage                 	=	FALSE,	
		SplatSize                   	=	3,	
		SplatNumber                 	=	3,	
		SplatBloodOnNoDeath         	=	TRUE,	
		PushBackMod                 	=	0.3,	
		KnockBackOnNoDeath          	=	TRUE,	
		KnockdownMod                	=	4,	
		DoorDamage                  	=	14,	
				
		RunAnim                     	=	Run_Weapon2,	
		IdleAnim                    	=	Idle_Weapon2,	
		SwingAnim                   	=	Rifle,	
		MetalValue                  	=	45,	
		SoundVolume                 	=	70,	
		SoundRadius                 	=	70,	
		SoundGain                   	=	1,	
		NPCSoundBoost               	=	1.5,	
		BringToBearSound		        =	M14BringToBear,
		SwingSound      		        =	AK47Shoot,
		HitSound            		    =	BulletHitBody,
		ClickSound         		        =	M14Jam,
		BreakSound       		        =	M14Break,
		EquipSound       		        =	M14Equip,
		UnequipSound     		        =	M14UnEquip,
		InsertAmmoSound  		        =	M14InsertAmmo,
		EjectAmmoSound  		        =	M14EjectAmmo,
		InsertAmmoStartSound		    =	M14InsertAmmoStart,
		InsertAmmoStopSound		        =	M14InsertAmmoStop,
		EjectAmmoStartSound		        =	M14EjectAmmoStart,
		EjectAmmoStopSound		        =	M14EjectAmmoStop,
		ShellFallSound    		        =	M14CartridgeFall,
		RackSound        		        =	M14Rack,
		Impact                 		    =	null,
		Tags                            =   Gun,


		ModelWeaponPart = x2Scope x2Scope scope scope,
		ModelWeaponPart = x4Scope x4Scope scope scope,
		ModelWeaponPart = x8Scope x8Scope scope scope,
		ModelWeaponPart = RedDot RedDot reddot reddot,
		ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
		ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = PBS1suppressor PBS1suppressor muzzle muzzle,
	
	}

	item VZ58HandLoad
	{				
		DisplayName                 	=	Sa vz. 58 (Insert Single),	
		Icon                        	=	VZ58,	
		WeaponSprite                	=	VZ58,	
		Type                        	=	Weapon,	
		SubCategory                 	=	Firearm,	
		Ranged                      	=	TRUE,	
		IsAimedFirearm              	=	TRUE,	
		WeaponReloadType            	=	boltactionnomag,	
		FireMode                    	=	Auto,	
		FireModePossibilities       	=	Auto/Single,	
		AttachmentType              	=	Rifle,	
		UseEndurance                	=	FALSE,	
		TwoHandWeapon               	=	TRUE,	
		RequiresEquippedBothHands   	=	TRUE,	
				
		PiercingBullets             	=	TRUE,
		CriticalChance              	=	30,
		CritDmgMultiplier            	=	10,
		AimingPerkCritModifier      	=	15,
		HitChance                   	=	40,	
		ToHitModifier               	=	1.5,
		AimingPerkHitChanceModifier 	=	10,
		JamGunChance                	=	2,
		MinRange                    	=	0.61,
		MaxRange                    	=	12,
		AimingPerkRangeModifier     	=	3,
		MinDamage                   	=	1.0,
		MaxDamage                   	=	1.7,	
	
		MinAngle                     	=	0.950,
		AimingPerkMinAngleModifier  	=	0.005,
		ConditionMax                	=	15,	
		ConditionLowerChanceOneIn   	=	60,	
		MultipleHitConditionAffected	=	FALSE,	
		
		AimingTime                  	=	15,
		ReloadTime                  	=	25,	
		SwingTime                   	=	0.5,
		MinimumSwingTime            	=	0.5,
		SwingAmountBeforeImpact     	=	0,	
		RecoilDelay                 	=	3,
		Weight                      	=	2.9,
					
		AmmoType                    	=	Base.762Bullets,	
		AmmoBox                     	=	762Box,	
		MaxAmmo                     	=	30,	
		ProjectileCount             	=	1,	
		MaxHitCount                 	=	1,	
		ShareDamage                 	=	FALSE,	
		SplatSize                   	=	3,	
		SplatNumber                 	=	3,	
		SplatBloodOnNoDeath         	=	TRUE,	
		PushBackMod                 	=	0.3,	
		KnockBackOnNoDeath          	=	TRUE,	
		KnockdownMod                	=	4,	
		DoorDamage                  	=	14,	
				
		RunAnim                     	=	Run_Weapon2,	
		IdleAnim                    	=	Idle_Weapon2,	
		SwingAnim                   	=	Rifle,	
		MetalValue                  	=	45,	
		SoundVolume                 	=	70,	
		SoundRadius                 	=	70,	
		SoundGain                   	=	1,	
		NPCSoundBoost               	=	1.5,	
		BringToBearSound		        =	M14BringToBear,
		SwingSound      		        =	AK47Shoot,
		HitSound            		    =	BulletHitBody,
		ClickSound         		        =	M14Jam,
		BreakSound       		        =	M14Break,
		EquipSound       		        =	M14Equip,
		UnequipSound     		        =	M14UnEquip,
		InsertAmmoSound  		        =	M14InsertAmmo,
		EjectAmmoSound  		        =	M14EjectAmmo,
		InsertAmmoStartSound		    =	M14InsertAmmoStart,
		InsertAmmoStopSound		        =	M14InsertAmmoStop,
		EjectAmmoStartSound		        =	M14EjectAmmoStart,
		EjectAmmoStopSound		        =	M14EjectAmmoStop,
		ShellFallSound    		        =	M14CartridgeFall,
		RackSound        		        =	M14Rack,
		Impact                 		    =	null,
		Tags                            =   Gun,


		ModelWeaponPart = x2Scope x2Scope scope scope,
		ModelWeaponPart = x4Scope x4Scope scope scope,
		ModelWeaponPart = x8Scope x8Scope scope scope,
		ModelWeaponPart = RedDot RedDot reddot reddot,
		ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
		ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = PBS1suppressor PBS1suppressor muzzle muzzle,
	
	}
	model VZ58
	{
		mesh = weapons/firearm/VZ58,
		texture = weapons/firearm/VZ58_tex,

		attachment muzzle
		{
			offset = 0.0010 0.0100 0.4030,
			rotate = 0.0000 0.0000 180.0000,
		}

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment scope
		{
			offset = 0.0040 0.0690 0.0660,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment reddot
		{
			offset = -0.0035 0.0550 0.0660,
			rotate = 180.0000 180.0000 180.0000,
		}

		attachment laser
		{
			offset = 0.0040 0.2320 -0.0060,
			rotate = 180.0000 90.0000 180.0000,
		}
	}
	fixing Fix VZ58			
	{			
		Require : VZ58,		
		Fixer : VZ58=1,
		Fixer : CleaningKit=1; Aiming=3,
		Fixer : FireKlean; Aiming=2,
	}

	item AKKS	
	{				
		DisplayName                 	=	AKKS,	
		Icon                        	=	AKKS,	
		WeaponSprite                	=	AKKS,	
		Type                        	=	Weapon,	
		SubCategory                 	=	Firearm,	
		Ranged                      	=	TRUE,	
		IsAimedFirearm              	=	TRUE,	
		WeaponReloadType            	=	boltaction,	
		FireMode                    	=	Auto,	
		FireModePossibilities       	=	Auto/Single,	
		AttachmentType              	=	Rifle,	
		UseEndurance                	=	FALSE,	
		TwoHandWeapon               	=	TRUE,	
		RequiresEquippedBothHands   	=	TRUE,	
				
		PiercingBullets             	=	TRUE,
		CriticalChance              	=	20,
		CritDmgMultiplier            	=	10,
		AimingPerkCritModifier      	=	10,
		HitChance                   	=	30,	
		ToHitModifier               	=	1.5,
		AimingPerkHitChanceModifier 	=	10,
		JamGunChance                	=	1,
		MinRange                    	=	0.61,
		MaxRange                    	=	10,
		AimingPerkRangeModifier     	=	3,
		MinDamage                   	=	1.0,
		MaxDamage                   	=	1.7,		
	
		MinAngle                     	=	0.950,
		AimingPerkMinAngleModifier  	=	0.005,
		ConditionMax                	=	30,	
		ConditionLowerChanceOneIn   	=	60,	
		MultipleHitConditionAffected	=	FALSE,	
		
		AimingTime                  	=	17,
		ReloadTime                  	=	25,	
		SwingTime                   	=	0.5,
		MinimumSwingTime            	=	0.5,
		SwingAmountBeforeImpact     	=	0,	
		RecoilDelay                 	=	3,
		Weight                      	=	3.3,
					
		AmmoType                    	=	Base.762Bullets,	
		AmmoBox                     	=	762Box,	
		MaxAmmo                     	=	30,	
		MagazineType                	=	Base.762Clip,	
		ProjectileCount             	=	1,	
		MaxHitCount                 	=	1,	
		ShareDamage                 	=	FALSE,	
		SplatSize                   	=	3,	
		SplatNumber                 	=	3,	
		SplatBloodOnNoDeath         	=	TRUE,	
		PushBackMod                 	=	0.3,	
		KnockBackOnNoDeath          	=	TRUE,	
		KnockdownMod                	=	4,	
		DoorDamage                  	=	14,	
				
		RunAnim                     	=	Run_Weapon2,	
		IdleAnim                    	=	Idle_Weapon2,	
		SwingAnim                   	=	Rifle,	
		MetalValue                  	=	45,	
		SoundVolume                 	=	70,	
		SoundRadius                 	=	70,	
		SoundGain                   	=	1,	
		NPCSoundBoost               	=	1.5,	
		BringToBearSound		        =	M14BringToBear,
		SwingSound      		        =	AK47Shoot,
		HitSound            		    =	BulletHitBody,
		ClickSound         		        =	M14Jam,
		BreakSound       		        =	M14Break,
		EquipSound       		        =	M14Equip,
		UnequipSound     		        =	M14UnEquip,
		InsertAmmoSound  		        =	M14InsertAmmo,
		EjectAmmoSound  		        =	M14EjectAmmo,
		InsertAmmoStartSound		    =	M14InsertAmmoStart,
		InsertAmmoStopSound		        =	M14InsertAmmoStop,
		EjectAmmoStartSound		        =	M14EjectAmmoStart,
		EjectAmmoStopSound		        =	M14EjectAmmoStop,
		ShellFallSound    		        =	M14CartridgeFall,
		RackSound        		        =	M14Rack,
		Impact                 		    =	null,
		Tags                            =   Gun,
		Tooltip							=	Bulgarian made Avtomaticheskiy karabin Kalashnikova with folding stock,

	
		ModelWeaponPart = x2Scope x2Scope scope scope,
		ModelWeaponPart = x4Scope x4Scope scope scope,
		ModelWeaponPart = x8Scope x8Scope scope scope,
		ModelWeaponPart = RedDot RedDot reddot reddot,
		ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
		ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = PBS1suppressor PBS1suppressor muzzle muzzle,
	
	}
	model AKKS
	{
		mesh = weapons/firearm/AKKS,
		texture = weapons/firearm/AKKS_tex,

		attachment muzzle
		{
			offset = 0.0010 0.0100 0.4030,
			rotate = 0.0000 0.0000 180.0000,
		}

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment scope
		{
			offset = 0.0040 0.0690 0.0660,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment reddot
		{
			offset = -0.0035 0.0550 0.0660,
			rotate = 180.0000 180.0000 180.0000,
		}

		attachment laser
		{
			offset = 0.0040 0.2320 -0.0060,
			rotate = 180.0000 90.0000 180.0000,
		}
	}
	fixing Fix AKKS			
	{			
		Require : AKKS,		
		Fixer : AKKS=1,
		Fixer : CleaningKit=1; Aiming=3,
		Fixer : FireKlean; Aiming=2,
	}

	item AKKSFolded	
	{				
		DisplayName                 	=	AKKS (Folded),	
		Icon                        	=	AKKS_Folded,	
		WeaponSprite                	=	AKKSFolded,	
		Type                        	=	Weapon,	
		SubCategory                 	=	Firearm,	
		Ranged                      	=	TRUE,	
		IsAimedFirearm              	=	TRUE,	
		WeaponReloadType            	=	boltaction,	
		FireMode                    	=	Auto,	
		FireModePossibilities       	=	Auto/Single,	
		AttachmentType              	=	Rifle,	
		UseEndurance                	=	FALSE,	
		TwoHandWeapon               	=	TRUE,	
		RequiresEquippedBothHands   	=	TRUE,	
				
		PiercingBullets             	=	TRUE,
		CriticalChance              	=	20,
		CritDmgMultiplier            	=	10,
		AimingPerkCritModifier      	=	15,
		HitChance                   	=	20,	
		ToHitModifier               	=	1.5,
		AimingPerkHitChanceModifier 	=	7,
		JamGunChance                	=	1,
		MinRange                    	=	0.61,
		MaxRange                    	=	7,
		AimingPerkRangeModifier     	=	1.5,
		MinDamage                   	=	1.0,
		MaxDamage                   	=	1.7,		
	
		MinAngle                     	=	0.950,
		AimingPerkMinAngleModifier  	=	0.005,
		ConditionMax                	=	30,	
		ConditionLowerChanceOneIn   	=	60,	
		MultipleHitConditionAffected	=	FALSE,	
		
		AimingTime                  	=	17,
		ReloadTime                  	=	25,	
		SwingTime                   	=	0.5,
		MinimumSwingTime            	=	0.5,
		SwingAmountBeforeImpact     	=	0,	
		RecoilDelay                 	=	3,
		Weight                      	=	3.3,
					
		AmmoType                    	=	Base.762Bullets,	
		AmmoBox                     	=	762Box,	
		MaxAmmo                     	=	30,	
		MagazineType                	=	Base.762Clip,	
		ProjectileCount             	=	1,	
		MaxHitCount                 	=	1,	
		ShareDamage                 	=	FALSE,	
		SplatSize                   	=	3,	
		SplatNumber                 	=	3,	
		SplatBloodOnNoDeath         	=	TRUE,	
		PushBackMod                 	=	0.3,	
		KnockBackOnNoDeath          	=	TRUE,	
		KnockdownMod                	=	4,	
		DoorDamage                  	=	14,	
				
		RunAnim                     	=	Run_Weapon2,	
		IdleAnim                    	=	Idle_Weapon2,	
		SwingAnim                   	=	Rifle,	
		MetalValue                  	=	45,	
		SoundVolume                 	=	70,	
		SoundRadius                 	=	70,	
		SoundGain                   	=	1,	
		NPCSoundBoost               	=	1.5,	
		BringToBearSound		        =	M14BringToBear,
		SwingSound      		        =	AK47Shoot,
		HitSound            		    =	BulletHitBody,
		ClickSound         		        =	M14Jam,
		BreakSound       		        =	M14Break,
		EquipSound       		        =	M14Equip,
		UnequipSound     		        =	M14UnEquip,
		InsertAmmoSound  		        =	M14InsertAmmo,
		EjectAmmoSound  		        =	M14EjectAmmo,
		InsertAmmoStartSound		    =	M14InsertAmmoStart,
		InsertAmmoStopSound		        =	M14InsertAmmoStop,
		EjectAmmoStartSound		        =	M14EjectAmmoStart,
		EjectAmmoStopSound		        =	M14EjectAmmoStop,
		ShellFallSound    		        =	M14CartridgeFall,
		RackSound        		        =	M14Rack,
		Impact                 		    =	null,
		Tags                            =   Gun,
		Tooltip							=	Bulgarian made Avtomaticheskiy karabin Kalashnikova with folding stock,

	
		ModelWeaponPart = x2Scope x2Scope scope scope,
		ModelWeaponPart = x4Scope x4Scope scope scope,
		ModelWeaponPart = x8Scope x8Scope scope scope,
		ModelWeaponPart = RedDot RedDot reddot reddot,
		ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
		ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = PBS1suppressor PBS1suppressor muzzle muzzle,
	
	}
	model AKKSFolded
	{
		mesh = weapons/firearm/AKKS_Folded,
		texture = weapons/firearm/AKKS_tex,

		attachment muzzle
		{
			offset = 0.0010 0.0100 0.4030,
			rotate = 0.0000 0.0000 180.0000,
		}

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment scope
		{
			offset = 0.0040 0.0690 0.0660,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment reddot
		{
			offset = -0.0035 0.0550 0.0660,
			rotate = 180.0000 180.0000 180.0000,
		}

		attachment laser
		{
			offset = 0.0040 0.2320 -0.0060,
			rotate = 180.0000 90.0000 180.0000,
		}
	}
	fixing Fix AKKSFolded			
	{			
		Require : AKKSFolded,		
		Fixer : AKKSFolded=1,
		Fixer : CleaningKit=1; Aiming=3,
		Fixer : FireKlean; Aiming=2,
	}

	item MPIKMS72
	{				
		DisplayName                 	=	MPi-KM 72,	
		Icon                        	=	MPI72,	
		WeaponSprite                	=	MPIKMS72,	
		Type                        	=	Weapon,	
		SubCategory                 	=	Firearm,	
		Ranged                      	=	TRUE,	
		IsAimedFirearm              	=	TRUE,	
		WeaponReloadType            	=	boltaction,	
		FireMode                    	=	Auto,	
		FireModePossibilities       	=	Auto/Single,	
		AttachmentType              	=	Rifle,	
		UseEndurance                	=	FALSE,	
		TwoHandWeapon               	=	TRUE,	
		RequiresEquippedBothHands   	=	TRUE,	
				
		PiercingBullets             	=	TRUE,
		CriticalChance              	=	25,
		CritDmgMultiplier            	=	10,
		AimingPerkCritModifier      	=	15,
		HitChance                   	=	30,	
		ToHitModifier               	=	1.5,
		AimingPerkHitChanceModifier 	=	13,
		JamGunChance                	=	1,
		MinRange                    	=	0.61,
		MaxRange                    	=	11,
		AimingPerkRangeModifier     	=	3,
		MinDamage                   	=	1.0,
		MaxDamage                   	=	1.7,		
	
		MinAngle                     	=	0.950,
		AimingPerkMinAngleModifier  	=	0.005,
		ConditionMax                	=	30,	
		ConditionLowerChanceOneIn   	=	60,	
		MultipleHitConditionAffected	=	FALSE,	
		
		AimingTime                  	=	15,
		ReloadTime                  	=	30,	
		SwingTime                   	=	0.5,
		MinimumSwingTime            	=	0.5,
		SwingAmountBeforeImpact     	=	0,	
		RecoilDelay                 	=	3,
		Weight                      	=	3.6,
					
		AmmoType                    	=	Base.762Bullets,	
		AmmoBox                     	=	762Box,	
		MaxAmmo                     	=	30,	
		MagazineType                	=	Base.762Clip,	
		ProjectileCount             	=	1,	
		MaxHitCount                 	=	1,	
		ShareDamage                 	=	FALSE,	
		SplatSize                   	=	3,	
		SplatNumber                 	=	3,	
		SplatBloodOnNoDeath         	=	TRUE,	
		PushBackMod                 	=	0.3,	
		KnockBackOnNoDeath          	=	TRUE,	
		KnockdownMod                	=	4,	
		DoorDamage                  	=	14,	
				
		RunAnim                     	=	Run_Weapon2,	
		IdleAnim                    	=	Idle_Weapon2,	
		SwingAnim                   	=	Rifle,	
		MetalValue                  	=	45,	
		SoundVolume                 	=	70,	
		SoundRadius                 	=	70,	
		SoundGain                   	=	1,	
		NPCSoundBoost               	=	1.5,	
		BringToBearSound		        =	M14BringToBear,
		SwingSound      		        =	AK47Shoot,
		HitSound            		    =	BulletHitBody,
		ClickSound         		        =	M14Jam,
		BreakSound       		        =	M14Break,
		EquipSound       		        =	M14Equip,
		UnequipSound     		        =	M14UnEquip,
		InsertAmmoSound  		        =	M14InsertAmmo,
		EjectAmmoSound  		        =	M14EjectAmmo,
		InsertAmmoStartSound		    =	M14InsertAmmoStart,
		InsertAmmoStopSound		        =	M14InsertAmmoStop,
		EjectAmmoStartSound		        =	M14EjectAmmoStart,
		EjectAmmoStopSound		        =	M14EjectAmmoStop,
		ShellFallSound    		        =	M14CartridgeFall,
		RackSound        		        =	M14Rack,
		Impact                 		    =	null,
		Tags                            =   Gun,
	
		ModelWeaponPart = x2Scope x2Scope scope scope,
		ModelWeaponPart = x4Scope x4Scope scope scope,
		ModelWeaponPart = x8Scope x8Scope scope scope,
		ModelWeaponPart = RedDot RedDot reddot reddot,
		ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
		ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = PBS1suppressor PBS1suppressor muzzle muzzle,
	
	}
	model MPIKMS72
	{
		mesh = weapons/firearm/MPI72,
		texture = weapons/firearm/MPI72_tex,

		attachment muzzle
		{
			offset = 0.0010 0.0100 0.4030,
			rotate = 0.0000 0.0000 180.0000,
		}

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment scope
		{
			offset = 0.0040 0.0690 0.0660,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment reddot
		{
			offset = -0.0035 0.0550 0.0660,
			rotate = 180.0000 180.0000 180.0000,
		}

		attachment laser
		{
			offset = 0.0040 0.2320 -0.0060,
			rotate = 180.0000 90.0000 180.0000,
		}
	}
	fixing Fix MPIKMS72			
	{			
		Require : MPIKMS72,		
		Fixer : MPIKMS72=1,
		Fixer : CleaningKit=1; Aiming=3,
		Fixer : FireKlean; Aiming=2,
	}

	item MPIKMS72Folded
	{				
		DisplayName                 	=	MPi-KM 72 (Folded),	
		Icon                        	=	MPI72_Folded,	
		WeaponSprite                	=	MPIKMS72Folded,	
		Type                        	=	Weapon,	
		SubCategory                 	=	Firearm,	
		Ranged                      	=	TRUE,	
		IsAimedFirearm              	=	TRUE,	
		WeaponReloadType            	=	boltaction,	
		FireMode                    	=	Auto,	
		FireModePossibilities       	=	Auto/Single,	
		AttachmentType              	=	Rifle,	
		UseEndurance                	=	FALSE,	
		TwoHandWeapon               	=	TRUE,	
		RequiresEquippedBothHands   	=	TRUE,	
				
		PiercingBullets             	=	TRUE,
		CriticalChance              	=	25,
		CritDmgMultiplier            	=	10,
		AimingPerkCritModifier      	=	15,
		HitChance                   	=	15,	
		ToHitModifier               	=	1.5,
		AimingPerkHitChanceModifier 	=	7,
		JamGunChance                	=	1,
		MinRange                    	=	0.33,
		MaxRange                    	=	8,
		AimingPerkRangeModifier     	=	1.5,
		MinDamage                   	=	1.0,
		MaxDamage                   	=	1.7,		
	
		MinAngle                     	=	0.950,
		AimingPerkMinAngleModifier  	=	0.005,
		ConditionMax                	=	30,	
		ConditionLowerChanceOneIn   	=	60,	
		MultipleHitConditionAffected	=	FALSE,	
		
		AimingTime                  	=	25,
		ReloadTime                  	=	30,	
		SwingTime                   	=	0.5,
		MinimumSwingTime            	=	0.5,
		SwingAmountBeforeImpact     	=	0,	
		RecoilDelay                 	=	3,
		Weight                      	=	2.4,
					
		AmmoType                    	=	Base.762Bullets,	
		AmmoBox                     	=	762Box,	
		MaxAmmo                     	=	30,	
		MagazineType                	=	Base.762Clip,	
		ProjectileCount             	=	1,	
		MaxHitCount                 	=	1,	
		ShareDamage                 	=	FALSE,	
		SplatSize                   	=	3,	
		SplatNumber                 	=	3,	
		SplatBloodOnNoDeath         	=	TRUE,	
		PushBackMod                 	=	0.3,	
		KnockBackOnNoDeath          	=	TRUE,	
		KnockdownMod                	=	4,	
		DoorDamage                  	=	14,	
				
		RunAnim                     	=	Run_Weapon2,	
		IdleAnim                    	=	Idle_Weapon2,	
		SwingAnim                   	=	Rifle,	
		MetalValue                  	=	45,	
		SoundVolume                 	=	70,	
		SoundRadius                 	=	70,	
		SoundGain                   	=	1,	
		NPCSoundBoost               	=	1.5,	
		BringToBearSound		        =	M14BringToBear,
		SwingSound      		        =	AK47Shoot,
		HitSound            		    =	BulletHitBody,
		ClickSound         		        =	M14Jam,
		BreakSound       		        =	M14Break,
		EquipSound       		        =	M14Equip,
		UnequipSound     		        =	M14UnEquip,
		InsertAmmoSound  		        =	M14InsertAmmo,
		EjectAmmoSound  		        =	M14EjectAmmo,
		InsertAmmoStartSound		    =	M14InsertAmmoStart,
		InsertAmmoStopSound		        =	M14InsertAmmoStop,
		EjectAmmoStartSound		        =	M14EjectAmmoStart,
		EjectAmmoStopSound		        =	M14EjectAmmoStop,
		ShellFallSound    		        =	M14CartridgeFall,
		RackSound        		        =	M14Rack,
		Impact                 		    =	null,
		Tags                            =   Gun,
	
		ModelWeaponPart = x2Scope x2Scope scope scope,
		ModelWeaponPart = x4Scope x4Scope scope scope,
		ModelWeaponPart = x8Scope x8Scope scope scope,
		ModelWeaponPart = RedDot RedDot reddot reddot,
		ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
		ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = PBS1suppressor PBS1suppressor muzzle muzzle,
	
	}
	model MPIKMS72Folded
	{
		mesh = weapons/firearm/MPI72_Folded,
		texture = weapons/firearm/MPI72_tex,

		attachment muzzle
		{
			offset = 0.0010 0.0100 0.4030,
			rotate = 0.0000 0.0000 180.0000,
		}

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment scope
		{
			offset = 0.0040 0.0690 0.0660,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment reddot
		{
			offset = -0.0035 0.0550 0.0660,
			rotate = 180.0000 180.0000 180.0000,
		}

		attachment laser
		{
			offset = 0.0040 0.2320 -0.0060,
			rotate = 180.0000 90.0000 180.0000,
		}
	}
	fixing Fix MPIKMS72Folded			
	{			
		Require : MPIKMS72Folded,		
		Fixer : MPIKMS72Folded=1,
		Fixer : CleaningKit=1; Aiming=3,
		Fixer : FireKlean; Aiming=2,
	}
	
	item M56SKS
	{				
		DisplayName                 	=	M56 SKS,	
		Icon                        	=	M56_SKS,	
		WeaponSprite                	=	M56SKS,	
		Type                        	=	Weapon,	
		SubCategory                 	=	Firearm,	
		Ranged                      	=	TRUE,	
		IsAimedFirearm              	=	TRUE,	
		WeaponReloadType            	=	boltactionnomag,	
		FireMode                    	=	Single,	
		AttachmentType              	=	Rifle,	
		UseEndurance                	=	FALSE,	
		TwoHandWeapon               	=	TRUE,	
		RequiresEquippedBothHands   	=	TRUE,	
				
		PiercingBullets             	=	TRUE,
		CriticalChance              	=	30,
		CritDmgMultiplier            	=	10,
		AimingPerkCritModifier      	=	10,
		HitChance                   	=	40,	
		ToHitModifier               	=	1.5,
		AimingPerkHitChanceModifier 	=	15,
		JamGunChance                	=	1,
		MinRange                    	=	0.61,
		MaxRange                    	=	13,
		AimingPerkRangeModifier     	=	3,
		MinDamage                   	=	1.0,
		MaxDamage                   	=	1.7,		
	
		MinAngle                     	=	0.950,
		AimingPerkMinAngleModifier  	=	0.005,
		ConditionMax                	=	30,	
		ConditionLowerChanceOneIn   	=	60,	
		MultipleHitConditionAffected	=	FALSE,	
		
		AimingTime                  	=	20,
		ReloadTime                  	=	30,	
		SwingTime                   	=	0.5,
		MinimumSwingTime            	=	0.5,
		SwingAmountBeforeImpact     	=	0,	
		RecoilDelay                 	=	0,
		Weight                      	=	3.85,
					
		AmmoType                    	=	Base.762Bullets,	
		AmmoBox                     	=	762Box,	
		MaxAmmo                     	=	10,	
		ProjectileCount             	=	1,	
		MaxHitCount                 	=	1,	
		ShareDamage                 	=	FALSE,	
		SplatSize                   	=	3,	
		SplatNumber                 	=	3,	
		SplatBloodOnNoDeath         	=	TRUE,	
		PushBackMod                 	=	0.3,	
		KnockBackOnNoDeath          	=	TRUE,	
		KnockdownMod                	=	4,	
		DoorDamage                  	=	14,	
				
		RunAnim                     	=	Run_Weapon2,	
		IdleAnim                    	=	Idle_Weapon2,	
		SwingAnim                   	=	Rifle,	
		MetalValue                  	=	45,	
		SoundVolume                 	=	70,	
		SoundRadius                 	=	70,	
		SoundGain                   	=	1,	
		NPCSoundBoost               	=	1.5,	
		BringToBearSound		        =	M14BringToBear,
		SwingSound      		        =	SKSShoot,
		HitSound            		    =	BulletHitBody,
		ClickSound         		        =	MSR700Jam,
		BreakSound       		     	=	MSR700Break,
		EquipSound       			    =	MSR700Equip,
		UnequipSound     			    =	MSR700UnEquip,
		InsertAmmoSound  			    =	MSR700InsertAmmo,
		EjectAmmoSound  			    =	MSR700EjectAmmo,
		InsertAmmoStartSound		    =	MSR700InsertAmmoStart,
		InsertAmmoStopSound		        =	MSR700InsertAmmoStop,
		EjectAmmoStartSound		        =	MSR700EjectAmmoStart,
		EjectAmmoStopSound	         	=	MSR700EjectAmmoStop,
		ShellFallSound    		        =	MSR700CartridgeFall,
		RackSound        		      	=	MSR700Rack,
		Impact                 		    =	null,
		Tags                            =   Gun,
	
		ModelWeaponPart = x2Scope x2Scope scope scope,
		ModelWeaponPart = x4Scope x4Scope scope scope,
		ModelWeaponPart = x8Scope x8Scope scope scope,
		ModelWeaponPart = RedDot RedDot reddot reddot,
		ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
		ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = PBS1suppressor PBS1suppressor muzzle muzzle,
	
	}
	model M56SKS
	{
		mesh = weapons/firearm/M56_SKS,
		texture = weapons/firearm/SKS_M56_tex,

		attachment muzzle
		{
			offset = 0.0010 0.0100 0.4030,
			rotate = 0.0000 0.0000 180.0000,
		}

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment scope
		{
			offset = 0.0040 0.0690 0.0660,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment reddot
		{
			offset = -0.0035 0.0550 0.0660,
			rotate = 180.0000 180.0000 180.0000,
		}

		attachment laser
		{
			offset = 0.0040 0.2320 -0.0060,
			rotate = 180.0000 90.0000 180.0000,
		}
	}
	fixing Fix M56SKS			
	{			
		Require : M56SKS,		
		Fixer : M56SKS=1,
		Fixer : CleaningKit=1; Aiming=3,
		Fixer : FireKlean; Aiming=2,
	}


	item 762Bullets
	{
	    Count		=	5,
        Weight		=	0.02,
	    AlwaysWelcomeGift =	TRUE,
        Type		=	Normal,
	    DisplayCategory =	Ammo,
        DisplayName	=	7.62x39mm Round,
	    Icon		=	762Bullets,
        MetalValue	=	1,
		WorldStaticModel    =   762x39Bullets,
    }
	model 762x39Bullets
    {
        mesh = weapons/ammo/Rifle_Ammo,
		texture = weapons/ammo/762Bullets_tex,
		scale = 0.5,
		
    }
	item 762Box
	{
	    Weight		=	0.4,
	    AlwaysWelcomeGift =	TRUE,
        Type		=	Normal,
	    DisplayName	=	Box of 7.62x39mm Rounds,
		DisplayCategory	=	Ammo,
	    Icon		=	762AmmoBox,
        MetalValue 	=	10,
		WorldStaticModel    =   762x39Box,
    }
	model 762x39Box
    {
        mesh = weapons/ammo/AmmoBox,
		texture = weapons/ammo/762AmmoBox_tex,
		scale = 1.1,
		
    }

	recipe Open Box of 7.62 Ammo
    {
        762Box,

        Result:762Bullets=8,
        Sound:PutItemInBag,
        Time:5.0,
    }
	recipe Place 7.62 Ammo in Box
    {
        762Bullets=40,

        Result:762Box,
        Sound:PutItemInBag,
        Time:5.0,
    }

	item 762Clip
    {
        CanStack	        =	   FALSE,
        Weight	            =	   0.2,
        Type	            = 	   Normal,
        DisplayName	        =	   AK47 Magazine,
        Icon	            =	   AK47MAG,
        MaxAmmo             =      30,
        AmmoType            =      762Bullets,
        GunType             =      AMD65,
		WorldStaticModel    =	   762Clip30,
    }
	model 762Clip30
    {
        mesh = weapons/ammo/AK47_MAG,
		texture = weapons/ammo/AK47_MAG,	
    }

	item 762ClipVZ58
    {
        CanStack	        =	   FALSE,
        Weight	            =	   0.2,
        Type	            = 	   Normal,
        DisplayName	        =	   VZ58 Magazine,
        Icon	            =	   AK47MAG,
        MaxAmmo             =      30,
        AmmoType            =      762Bullets,
        GunType             =      VZ58,
		WorldStaticModel    =	   762Clip30,
    }
	model 762Clip30
    {
        mesh = weapons/ammo/AK47_MAG,
		texture = weapons/ammo/AK47_MAG,
    }

	item 762Clip40
    {
        CanStack	        =	   FALSE,
        Weight	            =	   0.2,
        Type	            = 	   Normal,
        DisplayName	        =	   RPK Magazine,
        Icon	            =	   RPKMAG,
        MaxAmmo             =      40,
        AmmoType            =      762Bullets,
        GunType             =      RPK,
		WorldStaticModel    =	   762Clip45,
    }
	model 762Clip45
    {
        mesh = weapons/ammo/RPK_MAG,
		texture = weapons/ammo/RPK_MAG,		
    }
}
